A new book by two Harvard University researchers is disputing the causal relationship between video gaming and violence.
Via Reuters:
Lawrence Kutner and Cheryl Olson, a husband-and-wife team at Harvard Medical School, detail their views in "Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do", which came out last month and promises to reshape the debate on the effects of video games on kids.
"What I hope people realize is that there is no data to support the simple-minded concerns that video games cause violence," Kutner told Reuters.
The pair reached that conclusion after conducting a two-year study of more than 1,200 middle-school children about their attitudes towards video games.
The article continues:
But the data did show a link between playing mature-rated games and aggressive behavior. The researchers found that 51 percent of boys who played M-rated games -- the industry's equivalent of an R-rated movie, meaning suitable for ages 17 and up -- had been in a fight in the past year, compared to 28 percent of non-M-rated gamers.
The pattern was even stronger among girls, with 40 percent of those who played M-rated games having been in a fight in the past year, compared to just 14 percent for non-M players.
One of the most surprising things was how popular mature games were among girls. In fact, the "Grand Theft Auto" crime action series was the second-most played game behind "The Sims", a sort of virtual dollhouse.
Kutner and Olson said further study is needed because the data shows only a correlation, not causation. It is unclear whether the games trigger aggression or if aggressive children are drawn to more violent games.
"It's still a minority of kids who play violent video games a lot and get into fights. If you want a good description of 13-year-old kids who play violent video games, it's your local soccer team," Olson said.
The researchers also try to place video games in a larger context of popular culture. The anxiety many parents voice over video games largely mirrors the concerns raised when movies, comic books and television became popular.
"One thing I like about their approach is that they've tried to historicize the whole concept of a media controversy and that we've seen this before," said Ian Bogost, a professor at Georgia Tech known for his studies on video games.
I understand that for researchers a cause and effect link is important.
However, as a parent, I am more than satisfied with the correlation between gaming and violent behavior as being evidence enough that violent video game play is bad for our kids.
Take a look at the games your children are playing and make the decision yourself- do these games reflect your family's values and do they promote the values you want your children to learn? You need to make the decision.
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